Tuesday, February 7, 2012

What's Coming in Our February Projects?

This is a good month if you like cliffhangers - two of the projects are Part 1 (of 2). If you're a subscriber to our Projects of the Month, here's what will arrive in your Inbox on February 15:

Piano Keys

Part 1 of this project goes out in February, and shows how to create one octave of piano keys, based on actual dimensions of a grand piano.


Part 2, which will go out in March, shows how to use the black keys (OK, they're yellow in my example) to make the cutouts in the white keys.



Components and Colors


This project shows a good use of components: to create a random look for multiple, similar objects. The example involves a set of books. Rather than create each book separately (which would load of SketchUp with extra objects) you only need one.


When the book is a component, it's easy to make a bunch of them in different sizes and shapes, and to apply different colors to the covers.


Fibonacci Spiral

Many patterns in nature are based on Fibonacci numbers. This project (Part 1) starts off by creating the famous Fibonacci spiral.

In Part 2, which will go out next month, you'll take one spiral and rotate-copy it so that a flower forms.


As always, the yearly subscription is just $36 for the year - that's 36 projects for just $1 each! Subscribe here.




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Tuesday, January 17, 2012

Awesome Titanic Model

All weekend we were hearing about the awful cruise ship disaster off the Italian coast. Which reminded me that a few weeks ago, my friend and PC World blogger Phil Shapiro recently sent me to this YouTube video of a Titanic model in SketchUp:



What's amazing is the level of detail: you can see that the modeler (Elissandre Rogrigues) started from a set of plans, shown in the first part of the video. The ship itself, objects on board, and all of the textures and graphics - terrific details.

On the YouTube page for this video, Ellisandre is nice enough to provide a download link for the SketchUp model, which is about 43 Mb. I got it and toyed around a bit - by driving a section plane through it I saw that the bottom of the ship is hollow - if he had included all staterooms and mechanical equipment, the model could have hit 100 Mb, which would basically be unusable on a regular computer.

According to the comments, this model was completed in 25 days, over 150 hours. Great accomplishment!

And if you want some more detailed models of the ship's interior, check out the incredibly intricate models by Matthew deWinkeleer. He's done every room and feature, and even has models of entire decks. I particularly like this staircase:




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Math Forum Project: Circle Through 3 Points

Geometry students learn that you can create a circle that passes through any three points, as long as the points are not colinear (do not lie on the same line).

My January project for the Math Forum (it's free!) shows how to do this in SketchUp. It's pretty simple, you just need to create some groups.




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Friday, January 13, 2012

Book Review: Google SketchUp for Game Design

About a year and a half ago I wrote a review for the book "SketchUp 7.1 for Architectural Visualization" by Robin de Jongh. I really enjoyed that one, and learned a lot about rendering, so when I was contacted by Robin's publisher at Packt Publishing to write another review for his new book I readily agreed.

Robin's new book is "Google SketchUp for Game Design." It's available both as an e-book and in print (and Kindle and print from Amazon).



This book actually targets two industries: game design and film / stage. Both use storyboarding to lay out scenarios, and Robin explains how to do this in SketchUp, helped by other applications. I'm not an expert (to put it generously) in either field, so the fact that this is a self-stated "Beginner's Guide" is great for me.

To be clear, this isn't a book that teaches SketchUp modeling, though there's nothing presented that requires advanced SketchUp skills. But you'll be ill-served if you pick up this book with no SketchUp experience at all. This book is really about integration - combining SketchUp skills with skills in other applications.

Like Robin's previous book, this one is quite fun to read. Robin is very funny, and while this one isn't as laugh-out-loud as his first one (maybe his editors wanted this one to be more serious), the intro to each chapter is something to look forward to. And his casual, informal, writing style makes this book a lot more fun than your typical, dry "how-to" book.

And like in his first book, Robin's passion for free stuff comes through loud and clear. He uses free software for graphic editing (GIMP), and finds places to download free models and textures (CGTextures). He demonstrates using Unity 3D for setting up the environment after importing SketchUp assets (terrain and buildings and props). He also focuses on doing things as easily as possible - such as making model changes in SketchUp, rather than in more complex app's like Unity.

There's a lot in here about textures and materials. Not just how to use them in SketchUp, but the most efficient way to use them. Game design is all about speed, and Robin goes into detail about how to reduce the size and number of graphics to keep things running well. This is an important concept for any modeler, but particularly for the target audience of this book.

He devotes a chapter to terrain modeling, which makes sense - game environments (like the real world) aren't always flat planes. By combining plan view graphics and textures with the Sandbox, Stamp, and Drape tools you can build game-worthy spaces.

The second-to-last chapter is my favorite - I've been meaning to write something like this myself for a while - how to design a realistic-looking car in SketchUp. It's a fun project that requires some patience, done with a set of easily-downloadable car plans and some car photos. The resulting model is quite rewarding.

By the end of the book, you're walking around in your own game environment, complete with assets (buildings, cars, tools) and backgrounds and lights.

The appendix demonstrates an app I hadn't heard of - MakeHuman, used for, well, making humans. This is another tough task to accomplish in SketchUp alone, and every game (or stage or movie set) needs a bunch of those pesky humans in it.

My one complaint (if that's the right word) about Robin's first book was that its black and white graphics didn't always convey very well. This new book is also printed in grayscale (I didn't see the e-book but I assume it's in color). But the pictures look much better in this new book - even in grayscale everything is crisp and easy to identify.

If you're thinking of trying your hand designing games or film sets, this book is a great place to start. I know a lot of teenagers who would go nuts trying out the book's projects. I imagine that someone who becomes really proficient in the applications shown in Robin's book would be well on their way to a cool career.


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Monday, January 9, 2012

What's Coming in Our January Projects?


We have great projects coming out next week, by teacher request. If you're not a subscriber, you can sign up here.

Standard Views

You know how easy it us to use your middle mouse button to orbit around to any isometric view of a model.



Recently I've had several teachers ask how to produce standard orthographic views (front, top, etc.) of SketchUp models. This project shows how to easily produce these views, as well as how to save them for easy display.



Mixing Styles

You've probably checked out the various styles provided in SketchUp, and maybe created some of your own. This project will show you how to mix styles - combine properties of styles into one, new style.




Infinite Hexagons

This fun project is a favorite in the enrichment class I teach - it's easy and produces an interesting result - a "tunneling" animation into a set of ever-shrinking hexagons.

video

To get these cool projects, and 11 more sets throughout 2012, please sign up here - it's just $36 for the year!



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Thursday, December 15, 2011

"No Thanks, Santa" - movie made with SketchUp

3D modeler Joel Metzger has a website called Treasure Inside, where you can find several very nice movies he's made. He emailed to tell me about his latest one, which features 5 reasons he doesn't need gifts from Santa.

No Thanks, Santa! from Joel Metzger on Vimeo.

I thought I'd share this before the holidays get going, because not only does it show some nice SketchUp work, but the message is a really nice one for the season. It's important to realize how lucky we are, in the scheme of things!

Here's what Joel wrote about his process for this movie:
The backgrounds, houses, trees, and props are all SketchUp. The drawings are all hand done, often by tracing over digital photos of myself and then coloring scans of those tracings. Sometimes I insert jpgs into SketchUp layers and sometimes I overlay stills in Photoshop. The movie itself is put together with Corel VideoStudio.

A friend of mine drew all the Santas (wonderful!) and I did the tracings of the Joel character (pretty sloppy!)

It is the latest of a series of short movies I've been making for the last couple years, Treasure Inside. The website is www.treasureInside.net. They are all about the beauty of feeling the peaceful flow of life inside. Perfect for this holiday season.

I got the idea for it from an international movie maker website I discovered recently. They put out a call for 3 minute movies for an Italian TV station, in a "Top 5" format they use. I sent in my idea, but was not selected. I decided to make the movie anyway and sent it to them. This morning I got an email from them calling it "brilliant". They might use it anyway. It would be shown all over Italy!

Joel has compiled his movies into DVD's - they might make nice stocking-stuffers this year!


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Math Forum Project: Dodecagon from a Circle

This month's free project on the Math Forum shows how to start with a circle, add some more circles and construction lines . . .



. . . and create a dodecagon.

Once you have your dodecagon, you'll also see some cool things you can do with it:


The Student Version has a question about the number of circle "sides" needed to start with, to create a dodecagon. The Teacher Version has the answer! Enjoy.



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Tuesday, December 6, 2011

What's Coming in Our December Projects?

We have some fun, colorful stuff for our subscribers this month! Going out on December 15 are these projects:

Christmas Ornament

Well it's not necessarily an ornament, but that's how it looks to me this time of year. It's actually an interesting geometric exercise which produces something beautiful. The Intersect Faces tool is the star of this project.



Barber Pole Spiral

One of last month's projects showed how to create a barber pole using a digital image of stripes. This time the project shows how to use physical geometry (lines) to create the spiral stripes.


Kairouan Tiling Pattern

This Islamic geometric pattern can be seen on a famous mosque in Tunisia. It's easily created in SketchUp using simple geometry, construction lines, and groups and components.


The project subscription is still just $36 for 12 months: 36 projects in all. You can sign up here.


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Thursday, November 17, 2011

Creating a Perpendicular Plane

It's been a few months since I posted on my page on the Math Forum - it was a really busy summer (and September, and October...)

I hope to post regularly again, and as a start, I just uploaded the November project: creating a plane perpendicular to a line.



It's a pretty simple concept - using the Follow Me tool to create a perpendicular face, then using that face to set the plane.

Check it out.





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Monday, November 7, 2011

What's Coming in Our November Projects?

If you're a subscriber to our Projects of the Month, here's what you'll get on November 15:

Stepped Bubble Letters
This is a favorite project in the enrichment class I teach. You use the 3D Text tool to create a word, then create offsets around the letters. After some clean-up you'll get a great result in 2D:



And it looks even better when pulled up into 3D steps:


How to Work with Huge Models

Another topic that comes up often in the class I teach: someone starts with a large, complicated 3D model and then imports even more large models into it. The example used in this projects is a furnished house, with a sports car in the driveway and water slide in the backyard.



Carrying around that many megabytes can make SketchUp perform slowly. This project shows you some ways to "trim the fat" to make your models work better.

Striped Barber Pole
This project is a result of a customer request: how to model a barber pole. Well, there are two ways to do it. This month's project shows how to import an image of stripes and tilt the image so the stripes are diagonal.

The other method is to create the stripes themselves in SketchUp, which proceed in a spiral pattern. This will be one of December's projects - stay tuned!


As always, our projects are a steal at $36 for the year. They will provide hours of interesting and fun modeling time, for young and old alike! Subscribe here.



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Tuesday, October 11, 2011

SketchUp Jack-o-Lantern

Happy almost Halloween! I was just completing the write-up of one of my SketchUp projects of the month, which involves using the Intersect Faces tool to cut a window into a rocket.

You can apply this technique to almost anything. So if I want to make a jack-o-lantern, I can download a pumpkin from the 3D Warehouse (there are many), and create some prismatic objects to represent the eyes, nose, and mouth. It's easier to create these objects in blank space then move them into place. And everything should be exploded first, if needed.


Select everything, right-click on any selected face, and choose Intersect Faces / With Model. This gives you the intersection edges you need to make the cutouts. Then you can trim away all the extra edges and faces. (My cutouts go all the way through, which you might not do with a hand-held knife on a real pumpkin!)



There are already some great Halloween pumpkin models in the 3D Warehouse. These are awesome:




Now, I'd really like to see someone model this one:




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